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- **SPOILER ALERT**
- The following message reveals how to solve the "room-in-a-room" puzzle. If
- you want to figure it out for yourself do not read this text yet!!
-
- ===============================================================================
- Date: 08-14-94 Time: 05:14a Number: 100
- From: Peri Strange Refer: 97
- To: Tim Middleton Board ID: VITAMINC Recvd: No
- Subject: wad 16: Pa Status: Public
- -------------------------------------------------------------------------------
- TM> Took three saves, and i think about 29 minutes was my finished time (not
- TM> including time lost when reloading <G>. I got 100%.
-
- TM> Saw no HOM.
-
- That's very fast. The room puzzle can be solved in at least two ways. One way
- is to not shoot the imps inside and just play with the
- buttons until they sit on the walls and the walls can't
- close. The intended way is to run backwards from the switch
- into the first section and then go around and sit on the
- top of the wall, get bounced off the ceiling, then run to
- the other switch and back.
-
- HOM is at the end. If you walk along the ledge and look
- back at the tower. Have to be near where I put up a wall to
- screen the last room. It's that wall I could extend to
- block the view of the tower where the effect occurs. What
- causes it is so many sidedefs in the courtyard.
-
- Ok, I'll stuff the crush-o-rama with monsters. Originally I
- had them but I was afraid it would be too hard. Also I
- could leave a hint on how to get the blue key in the text
- file.
-
- Really, I followed your advice throughout. Sewer section was designed after
- you suggested winding turns and low ceilings; and the
- courtyard was made after you suggested it was nice to
- battle in close quarters only to suddenly find yourself in
- an open area. The temple is my favorite, and the tower was a
- little rushed, I'd about had enough of the wad yet knew I needed
- another building. Yeah, if I write another one I'd design [
- CENSORED by *ZONTAR*] walls.
-
- Also rushed is that centre area in the crusher. First I had it the way I
- wanted it but there was trouble (those see-through textures
- sometimes act funny) so I had to change it and I was really
- impatient by then.
-
- Right, I'll put some more troopers and such in the crusher
- and barrels. Barrels explode in it. May also want to
- protect monsters from wandering across the line that stops
- the ceiling if I haven't already, otherwise they could stop
- it and trap the player on the other side.
-
-
-
- --- Maximus 2.01wb
- * Origin: The Wasteland BBS = Toronto, Ontario (1:250/604)
- ===============================================================================
-